Beka Forge builds production-ready Unity systems — editor extensions, runtime frameworks, and AI-assisted tools designed for clean architecture and real game development.
First Product
Node-based dialogue and narrative for Unity.
Build dialogue flows with Start, End, Dialog, Choice, and Action nodes in a clean Unity Editor canvas.
Rewrite dialog, suggest choices, and extend branches — AI returns structured commands, Unity code owns the graph.
Every system is replaceable. Clean interfaces, no magic strings, no hidden coupling.
A lightweight runtime executes your graph at play time. Localization and cinematics integration planned.
Why Beka Forge
Every design decision is made for real games, not demos. No shortcuts that break under load, no tight coupling that makes your codebase fragile after the third feature.
GUIDs, node positions, serialization, undo — all handled by Unity code. The architecture is inspectable and replaceable, not buried inside a monolith you can't trace.
Extensions slot in without modifying the core. Add cinematics, localization, or your own node types without touching the base system — and without breaking what already works.
New extensions planned.
Same clean architecture.
Each extension is designed to slot into the base system without modifying core code. Available separately on the Unity Asset Store.
Dialogue Graph System is available now on the Unity Asset Store.
Get Dialogue Graph System Requires Unity 2022.3 LTS or newer.